Beyond the Screen: Women’s Experiences of Sexism and Inclusion in Gaming Spaces
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Abstract
This thesis explores how sexism is sustained, negotiated, and resisted in contemporary
gaming communities, with a focus on online multiplayer environments and Reddit-based
narratives. It raises four central research questions: (1) What historical and cultural factors have
contributed to the perception of gaming as a male-dominated space? (2) What are the most
common forms of gender-based harassment and discrimination experienced by female gamers?
(3) How are gender stereotypes and toxic behaviours reinforced or challenged in communitydriven content and discussions? (4) How do female gamers respond to exclusionary behaviours,
and what coping strategies or forms of resistance do they adopt.
To address these questions, the study adopts a mixed-methods design. Quantitative data
was gathered via an online survey (n=79 valid responses) examining demographics, gaming habits,
and experiences of inclusion or harassment. Qualitative data included thematic analysis of Reddit
from three subreddits: r/Gaming, r/GirlGamers, and r/GamingCircleJerk. Coding was inductive
and informed by feminist theory, incorporating concepts such as affective labour, silencing, and
platform affordances.
The research findings show that exclusion is both cultural and infrastructural. Female
gamers report frequent instances of sexism, objectification, and gatekeeping, which are
exacerbated by the dynamics of the platform. Importantly, the internal group tensions illustrate
that exclusion is not only external, but also internalised and negotiated within marginalised groups.
This study argues that policy responses to online sexism must go beyond individual
behavioural sanctions and address the structural inequalities.